The Thin Man starts to phase through the television screen, forcing Six to run without Mono while he remains in place, suffering a painful headache as the Thin Man continues to exit the TV. Six convinces Mono to leave as he stares at the television in shock. The duo aren't in the clear just yet, as the Thin Man begins to approach the television screen. The man stands up, and Mono is pulled to safety by Six, away from the television screen. Behind the door, he sees a room illuminated by magenta lights, and a tall, slender man, sitting patiently in a chair. However, with the third television that Mono tunes into, he finally reaches and opens the door at the end of the dream hallway. In each instance, Mono comes closer and closer to reaching an eye-marked door at the end of the hallway, only to always be pulled back into reality by Six. Throughout the game, Mono repeatedly finds himself having to attune the Transmission of a television and tap into a twisted hallway he first dreamed about in the Wilderness. Intrigued, the child begins to slowly remove the blindfold from his eyes, and then disappears with a scream. When the boy tries to examine it from the outside, a TV turns on behind him, on which the image of the Thin Man appears. Following the sound, the Toddler finds an abandoned shed on a path smeared with blood. Trying to catch his breath after a long run, the Toddler hears a strange scream nearby. The Thin Man appears in the end of the second episode of the digital comic. This is shown throughout the game, through the Thin Man's leisured walk, when he attempts to confront Mono. As at times when Mono would arrive in an area, the Thin Man appears almost immediately afterwards.Īdditionally, the Thin Man has a large sense of patience, persistence, and stoicism. The Thin Man also appears to be cunning, intelligent and always seems to be one step ahead of Mono. He shows high amounts of dedication when focused on a task, as he continuously stalks Mono throughout the Pale City even after the boy eludes his grasp many times. However, when Mono inadvertently frees him, the Thin Man focuses on pursuing Mono and Six specifically. Unlike other antagonists of the franchise who are aggressive and violent, the Thin Man acts calm and collected as he doggedly pursues Mono and Six, all while remaining seemingly hostile nonetheless.įor unknown reasons, the Thin Man had kidnapped at least one child in Little Nightmares Comic when they approached a television. Like the many other characters in the Little Nightmares universe, the Thin Man does not speak and his personality is shown through his actions. His stature is crooked and misaligned, with cheekbones and closed eyes that appear sunken and emaciated, giving him a corpse-like appearance. Like his grayscale wardrobe, his bleak, wrinkled skin is similarly colorless, calling to mind black-and-white films of the 1940s-50s - a possible allusion to his ability to influence televisions. The Thin Man is a tall, slender being adorned in a black suit and hat, which ominously steeps his eyes in shadow. As the ever-present hum of The Transmission chokes the airwaves, The Thin Man continues his endless journey through this desolate place, haunting the shadows, searching for something.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |